Everything you need to conquer the real world β pixel by pixel.
Mapsworn overlays a pixel-art fantasy world on the real world using your GPS location. You explore by physically walking (on a phone) or by click-to-move (on PC). You hunt monsters, gather resources, claim territory with flags, found cities, and build kingdoms.
Mapsworn is built for walking outside with a phone, but PC players are fully supported.
| Mode | How you move | Notes |
|---|---|---|
| π± Phone | Real GPS β walk in the real world | Full freedom of the map. Anti-cheat watches GPS speed. |
| π₯οΈ PC Settler | Pick a starting location, then click-to-move | You get a π₯οΈ Settler badge. No GPS needed. Exempt from the speed check. |
If GPS is unavailable or you're on desktop, the game shows a "Phone or PC?" picker. Pick PC, drop a pin anywhere on Earth, and you play from there with click-to-move. If your account ever gets locked by a GPS misdetection, logging back in offers a one-click "switch to PC Settler mode" that unbans you.
Tap a monster to engage. Combat is automatic β you trade hits every ~1.5s until one side dies. Hostile monsters within 30m auto-aggro you.
web (slows), heal, lifesteal, cast (ranged), death_dmg (hits you when it dies).Death is forgiving β you keep your level, all equipment, gold, and inventory. You only lose 3% of your current Pages, then instantly respawn at full HP where you fell.
You don't auto-level. You collect Pages from kills, then visit a Monk in any city and spend Pages + Food to level up. Each level costs more Pages (Γ1.35 per level) and more Food.
50 Γ 1.35^(level-1). Food cost β 2 + levelΓ1.6.Every level grants +1 skill point. At level 10 you choose a specialization.
Spend skill points (1 per level) on passive skills. Re-spec is not free β choose wisely.
| Skill | Max | Effect |
|---|---|---|
| Hunter's Eye | 3 | +10% rare drop chance per rank |
| Scavenge | 5 | +15% gold from kills per rank |
| Triumph | 3 | Heal 5/10/15% max HP on kill |
| Focus | 3 | +1 attack per rank when below 50% HP |
| Pierce Armor | 3 | Ignore 1 enemy defense per rank |
| Provoke | 1 | Forces hostiles to attack you |
| Archery | 5 | Unlocks ranged weapons |
| Rally Cry | 3 | Restore 10% HP, 60s cooldown |
At level 10 you pick one. 5 ranks each.
| Spec | Style | Per rank |
|---|---|---|
| βοΈ Warrior | Frontline brawler | +10 HP, +1 atk |
| πΉ Ranger | Swift hunter | +5% crit, +10% pages from kills |
| πΏ Druid | Nature healer | +1 regen, +20% heal potency |
| π‘οΈ Knight | Heavy plate | +2 def, +1 shield mastery |
Equip a weapon, shield, armor, and helm. Drops from monsters or buy at the Trade Post. Upgrade weapons at the Blacksmith (up to +5). Rarity: common uncommon rare epic legendary
| Item | Slot | Stats | Rarity | Value |
|---|---|---|---|---|
| Iron Sword | Weapon | +3 atk | common | 30g |
| Steel Sword | Weapon | +6 atk | uncommon | 80g |
| War Axe | Weapon | +8 atk | rare | 120g |
| Onyx Sword | Weapon | +10 atk | epic | 200g |
| Baguette Sword | Weapon | +1 atk (novelty) | rare | 50g |
| Shortbow / Crossbow / Longbow | Weapon | +4 / +6 / +7 atk (ranged) | varies | 35β100g |
| Druidic Staff | Weapon | +5 atk (Druid) | uncommon | 70g |
| Wood Shield | Shield | +2 def | common | 25g |
| Iron Shield | Shield | +5 def | uncommon | 70g |
| Leather Armor | Armor | +15 HP, +1 def | common | 40g |
| Chainmail | Armor | +30 HP, +3 def | rare | 110g |
| Conquistador Armor | Armor | +50 HP, +5 def β best armor in the game | epic | Drop only: Shadow Lord / Inferno Wyrm (legendary bosses) |
| Leather Cap | Helm | +1 def, +5 HP | common | 18g |
| Iron Helm | Helm | +3 def, +10 HP | uncommon | 60g |
Monsters spawn procedurally near you. Passive ones (boar, stag, cat) won't attack first.
The world scales to you. Weak fodder always spawns (good for taming & easy Pages), but a share of nearby monsters track your level β so there's always a fair fight wherever you physically are. You can't out-travel the challenge in a GPS game, so it comes to you.
| Monster | HP | ATK | Pages | Notable drops |
|---|---|---|---|---|
| Stag / Boar | 8 / 10 | 1 / 2 | 6 / 8 | Food, leather, crude oil (boar) |
| Spider / Wolf | 12 / 14 | 3 | 12 / 14 | Gold, leather |
| Kobold / Skeleton | 14 / 18 | 3 / 4 | 16 / 22 | Gold, basic gear |
| Orc / Satyr / Carnivore Flower | 18β22 | 4β5 | 26β28 | Leather, potion |
| Bandit / Harpy / Manticore | 22β32 | 5β7 | 30β50 | Gold, feathers (manticore) |
| Direwolf / Gnoll / Ghoul / Naga | 24β30 | 5β6 | 30β42 | Leather, crystal (naga) |
| Mummy / Gargoyle / Banshee | 22β30 | 5β7 | 36β38 | Gold, crystal |
| Werewolf / Lich / Centurion / Minotaur | 32β44 | 7β8 | 48β60 | Steel/war gear, crystal |
| Yeti / Ogre / Mimic πͺ€ | 28β50 | 6β9 | 44β70 | Stone, big gold (mimic = disguised chest!) |
| Stone Golem / Troll | 44β60 | 9 | 80 | Stone, crude oil, war gear |
Rare wandering bosses. Boss Hour (00:00, 06:00, 12:00, 18:00 UTC, first 30 min) makes them spawn ~5Γ more often. There's no fixed boss location β walk around during the window. 100% equipment drop.
| Boss | HP | ATK | Pages | Drops |
|---|---|---|---|---|
| Phoenix | 180 | 12 | 480 | Gold, food, potion |
| Ice Wraith | 200 | 14 | 580 | Leather, gold (web behavior) |
| Hydra | 220 | 13 | 540 | Leather, gold |
| Dragon | 240 | 14 | 600 | Stone, gold |
| Sea Serpent | 240 | 14 | 620 | Leather, crystal |
| Shadow Lord | 260 | 15 | 700 | Big gold, crystal (lifesteal) |
| Stone Titan | 280 | 16 | 640 | Brick, stone, crystal |
| Inferno Wyrm π₯ | 360 | 18 | 800 | Most gold, potions (biggest boss) |
There is no "summon". You tame: fight a wild Boar, Wolf, or Spider, get it low, and land the killing blow β there's a chance it joins you as a pet. Your pet trails you and fights alongside you. Train it at the Pet Trainer in cities (feed for XP, heal, boost attack). Pets level up and can evolve.
Buy at the Stable. Mounts extend your movement range and show on your hero sprite.
| Mount | Range bonus | Cost | Rarity |
|---|---|---|---|
| Riding Horse | +300m | 1,500g | uncommon |
| Battle Boar | +400m | 2,500g | rare |
| War Bear | +500m | 5,000g | epic |
Plant a flag (costs 3 leather + 3 wood) to claim a 500m territory radius. Flags are permanently yours and persist even when you walk away. Upgrade a flag with a Roc Shrine to make teleporting to it free. Flags can be hardened and defended; rival players can attack them.
Tap one of your flags on the map β TELEPORT. Costs 2 Roc Feathers (free if the flag has a Roc Shrine upgrade). Roc Feathers drop from manticores, eagles, and the Roc Nest dungeon. You can also teleport to your Manor (heals you full, free).
Found a city for 5,000g + 50 wood + 50 stone. Must be 1.5km from any other city. A city is a 600m hub with a trade post, dungeons, and ~25 services. New players get an auto-seeded ancient city (Ashenvale, Brimstead, etc.) spawned near them so there's always a hub within reach.
Tap a city to open its menu. Everything available:
Instanced wave-based runs. Need 1 torch + the level requirement + a weekly cooldown per dungeon. Bigger dungeons = bigger rewards.
| Dungeon | Min Lvl | Boss | Reward (pages / gold) |
|---|---|---|---|
| Sewer | 1 | Giant Spider | 250 / 100 |
| Cavern | 5 | Troll | 500 / 250 |
| Grove | 10 | Werewolf | 800 / 400 |
| Roc Nest | 15 | Phoenix | 1,400 / 700 |
| Dojo | 20 | Oiyoi Master | 2,000 / 1,100 |
| Dragon Lair | 25 | Dragon | 3,500 / 1,800 |
| Tower of the Golem | 30 | Stone Titan | 5,000 / 2,500 |
Found a kingdom for 10,000g + 100 brick + 100 stone + 100 wood (level 5+). A kingdom is a player faction with a shared bank and members. Build city walls to defend territory. Scheduled kingdom-vs-kingdom war is on the roadmap.
| Resource | Source | Used for |
|---|---|---|
| Gold | Kills, chests, selling | Everything |
| Food | Boar, stag, farms | Leveling at Monk |
| Wood | Chopping trees | Flags, crafting, walls |
| Leather | Animals | Flags |
| Stone | Mining rocks, golems | Cities, walls, bricks |
| Brick | Bake at city (5 stone + 1 wood) or Stone Titan | Kingdoms, walls |
| Crude Oil | Boar, troll | Refine β torches |
| Refined Oil | Refinery | Torches, buoys |
| Torch | Craft or buy (3/150g) | Dungeon entry |
| Roc Feather | Manticore, eagle, Roc Nest | Teleporting |
| Crystal | Rare drops | Spell scrolls |
| Potion | Drops, mage tower | +15 HP |
Global, scheduled, same for everyone. The buff strip (bottom-left) shows active events and a countdown to the next. Tap a chip for details.
| Event | When (UTC) | Effect |
|---|---|---|
| π΄ Boss Hour | 00/06/12/18, first 30 min | Legendary spawns Γ5, +50% pages |
| π‘ Double Pages | All Saturday & Sunday | All page rewards doubled |
| π Treasure Rush | 13:30β14:30 daily | Gold drops doubled, +25% rare drops |
| π£ Plague Night | 21:00β03:00 | ~60% of monsters become undead (skeleton, ghoul, werewolf, etc.) |
Build a personal manor (200g + 50 wood + 30 stone) at your location. Tap it on the map to teleport home + full heal, free, anytime. One manor per player β raze it to move it.
Every city has a Trade Post. List items for sale (gold or food price), browse and buy from other players or NPC seed listings. Sale proceeds go to escrow β collect them from the city menu. NPC "Quartermaster" listings seed every city with starter gear.
Yes, completely. No pay-to-win, no loot boxes. Optional Patreon supports the solo dev + servers (cosmetic perks only).
No β it runs in your browser. Add it to your home screen for an app-like experience.
No. Never. Bug-lost progress is restored manually.
No. Location is used only to render the game world. Never sold, shared, or logged beyond gameplay state. Privacy policy.
Hard-refresh both. The sync is server-authoritative now; the device with the most progress wins and the other pulls it.
The Discord β #bug-reports and #suggestions. The dev ships fixes within hours.