The Mapsworn Wiki

Everything you need to conquer the real world — pixel by pixel.

1. Getting Started 2. Phone vs PC (Settler Mode) 3. Movement & GPS 4. Combat 5. Leveling & the Monk 6. Skills 7. Specializations 8. Equipment & Gear 9. Monster Bestiary 10. Legendary Bosses 11. Relics & Rare Items 12. Pets & Taming 13. Mounts 14. Farming 15. Water Hunting 16. Flags & Territory 17. Teleporting & Travel 18. Cities 19. City Services (full list) 20. Building Interiors 21. Dungeons 22. Kingdoms 23. Friends, Parties & Tutors 24. The Living World 25. Crafting & Resources 26. World Events 27. Manor 28. Trade Post & Economy 29. Notifications & Settings 30. Anti-Cheat Rules 31. FAQ

1. Getting Started

Mapsworn overlays a pixel-art fantasy world on the real world using your GPS location. You explore by physically walking (on a phone) or by click-to-move (on PC). You hunt monsters, gather resources, farm, claim territory with flags, found cities, and build kingdoms with friends.

  1. Sign up with an email — you get a magic login link, no password.
  2. Pick Phone or PC when prompted (see next section).
  3. Your First Hunt starts by itself — three creatures appear beside you the moment the map loads. Tap one to fight.
  4. Hunt monsters near you for Pages (XP) and loot.
  5. Visit a Monk (in any city) to spend Pages + Food and level up.
  6. Plant a flag to claim 500m of territory.
  7. Found a city, then a kingdom, invite friends, and conquer the map.
No wipes, ever. Anything lost to a bug is restored by hand. Your progress is permanent.

2. Phone vs PC (Settler Mode)

Mapsworn is built for walking outside with a phone, but PC players are fully supported.

ModeHow you moveNotes
📱 PhoneReal GPS — walk in the real worldFull freedom of the map. Anti-cheat watches GPS speed.
🖥️ PC SettlerPick a starting location, then click-to-moveYou get a 🖥️ Settler badge. No GPS needed. Exempt from the speed check.

If GPS is unavailable or you're on desktop, the game shows a "Phone or PC?" picker. Pick PC, drop a pin anywhere on Earth (or search an address), and you play from there with click-to-move. If your account ever gets locked by a GPS misdetection, logging back in offers a one-click "switch to PC Settler mode" that unbans you.

3. Movement & GPS

4. Combat

Tap a monster to engage. Combat is automatic — you trade hits every ~1.5s until one side dies. Hostile monsters within 30m auto-aggro you (but you get an 8-second grace period right after loading in, so you're never ambushed the instant the world paints).

If you die

Death is forgiving — you keep your level, all equipment, gold, and inventory. You only lose 3% of your current Pages, then instantly respawn at full HP where you fell with a few seconds of protection.

You respawn on the spot, not at a city — if a tough enemy is still nearby it can re-engage. Move away or teleport out before it hits you again.

5. Leveling & the Monk

You don't auto-level. You collect Pages from kills, then visit a Monk in any city and spend Pages + Food to level up. Each level costs more Pages and more Food.

Pages needed for next level scale steeply with your level. Food is free for your first few levels, then costs a small, growing amount.

Every level grants +1 skill point. At level 10 you choose a specialization.

6. Skills

Spend skill points (1 per level) on passive skills. Re-spec is not free — choose wisely.

SkillMaxEffect
Hunter's Eye3+10% gear-drop (loot roll) chance per rank
Scavenge5+15% gold from kills per rank
Triumph3Heal 5/10/15% max HP on kill
Focus3+1 attack per rank when below 50% HP
Pierce Armor3Ignore 1 enemy defense per rank
Provoke1Forces hostiles to attack you
Archery5Unlocks ranged weapons
Rally Cry3Restore 10% HP, 60s cooldown
🔒 Troll Lore3+15% from every gather — wood, stone and fishing — per rank
🔒 Dragon Master3+2 damage against elites and legendaries per rank
🔒 Locked skills can never be bought with skill points. Rank 1 is granted only by offering eggs at a Troll Hut (see Relics & Rare Items); after that, points deepen them normally.

7. Specializations

At level 10 you pick one specialization. Each has 5 ranks and defines your playstyle — your hero also gets a distinct silhouette other players can see.

SpecStylePer rank
⚔️ WarriorFrontline brawler+10 HP, +1 atk
🏹 RangerSwift hunter+5% crit, +10% pages from kills
🌿 DruidNature healer+1 regen, +20% heal potency
🛡️ KnightHeavy plate+2 def, +1 shield mastery
🗡️ ThiefGreedy — gold & loot+20% gold, +10% loot roll (gear-drop chance)
🥷 NinjaFirst-strike specialist+1 first-strike — a free hit the moment you engage
What is "loot roll"? It adds directly to a monster's chance of dropping equipment (weapons, armor, shields, helms). The Thief is the loot/farming class — its loot roll stacks with the Hunter's Eye skill (+10%/rank) and the Treasure Rush event (+25%), so a ranked Thief during Treasure Rush is a gear magnet.

8. Equipment & Gear

Equip a weapon, shield, armor, and helm — your equipped gear shows on your hero sprite (and on other players' view of you). Gear drops from monsters or is bought at the Trade Post. Upgrade weapons at the Blacksmith (up to +5). Rarity: common uncommon rare epic legendary

ItemSlotStatsRarityValue
Iron SwordWeapon+3 atkcommon30g
Steel SwordWeapon+6 atkuncommon80g
War AxeWeapon+8 atkrare120g
Onyx SwordWeapon+10 atkepic200g
Baguette SwordWeapon+1 atk (novelty)rare50g
Shortbow / Crossbow / LongbowWeapon+4 / +6 / +7 atk (ranged)varies35–100g
Druidic StaffWeapon+5 atk (Druid)uncommon70g
DaggerWeapon+3 atk (Thief)common25g
Wood ShieldShield+2 defcommon25g
Iron ShieldShield+5 defuncommon70g
Leather ArmorArmor+15 HP, +1 defcommon40g
ChainmailArmor+30 HP, +3 defrare110g
Conquistador ArmorArmor+50 HP, +5 def — best armor in the gameepicDrop only: Shadow Lord / Inferno Wyrm (legendary bosses)
Leather CapHelm+1 def, +5 HPcommon18g
Iron HelmHelm+3 def, +10 HPuncommon60g
Wyrmking's Crown 👑HelmPrestige relic — a ~1-in-50 legendary-boss droplegendaryDrop only
Sell All Unequipped button in your inventory dumps every loose item for gold — keeps what you're wearing. Your equipment bag also keeps at most 25 of any one item, so it never bloats.

9. Monster Bestiary

Monsters spawn procedurally near you. Passive ones (boar, stag, cat) won't attack first.

The world scales to you. Weak fodder always spawns (good for taming & easy Pages), but a share of nearby monsters track your level — so there's always a fair fight wherever you physically are. You can't out-travel the challenge in a GPS game, so it comes to you.

🗓️ Daily migration: the exact creatures around you reshuffle every day (their species changes; the world layout stays put). Check back daily for a fresh mix of hunts — and new taming targets that weren't near your home yesterday.
⚔️ Elite / Champion variants — from around level 9, normal monsters can rarely spawn as Elites (red badge): ~2.4× HP, hits harder, but far better loot (~1.8× Pages, much higher gear-drop chance). The chance rises as you level. Elites are the open-world endgame hunt — risky, lucrative, and a real fight even for high levels.
MonsterHPATKPagesNotable drops
Stag / Boar8 / 101 / 26 / 8Food, leather, crude oil (boar)
Cat / Fox / Bat / Eagle7–122–66–14Leather, gold, feathers (eagle) — all tameable
Spider / Wolf12 / 14312 / 14Gold, leather
Kobold / Skeleton14 / 183 / 416 / 22Gold, basic gear
Orc / Satyr / Carnivore Flower18–224–526–28Leather, potion
Bandit / Harpy / Manticore22–325–730–50Gold, feathers (manticore)
Direwolf / Gnoll / Ghoul / Naga24–305–630–42Leather, crystal (naga)
Mummy / Gargoyle / Banshee22–305–736–38Gold, crystal
Werewolf / Lich / Centurion / Minotaur32–447–848–60Steel/war gear, crystal
Yeti / Ogre / Mimic 🪤28–506–944–70Stone, big gold (mimic = disguised chest!)
Stone Golem / Troll44–60980Stone, crude oil, war gear
🪤 Mimics look like chests but are monsters — common in the Dojo & Mage Tower. Surprise enemy.

💀 Ancient Barrows are rare world dungeon-entrances (~1 per km²) that spawn on the open map. Their undead stand right on the real world — clear them for loot. Light one with a torch to awaken it.

10. Legendary Bosses

🌍 Three of them are climate-locked. The Ice Wraith haunts latitudes 45° and beyond, the Stone Titan the temperate middle, and the Inferno Wyrm the tropics — and they never roam outside their own band. They are the only source of metal shards and trophy tokens, so where you live on Earth decides which you can hunt. See Relics & Rare Items.

Rare wandering bosses. Boss Hour (00:00, 06:00, 12:00, 18:00 UTC, first 30 min) makes them spawn ~5× more often. There's no fixed boss location — walk around during the window. 100% equipment drop. Your pet will also sniff out nearby legendaries for you (see §11).

BossHPATKPagesDrops
Phoenix18012480Gold, food, potion
Ice Wraith20014580Leather, gold (web behavior)
Hydra22013540Leather, gold
Dragon24014600Stone, gold
Sea Serpent24014620Leather, crystal
Shadow Lord26015700Big gold, crystal (lifesteal)
Stone Titan28016640Brick, stone, crystal
Inferno Wyrm 🔥36018800Most gold, potions (biggest boss)

11. Relics & Rare Items

Three chases sit on top of the normal loot game. Each one is deliberately slow, and each one ends in something no amount of gold can buy.

🥚 Eggs — hatch it, or spend it

The Roc Nest and Dragon Lair dungeons guard eggs. Clear the boss and you have a good chance of walking out with one. An egg can be used exactly one of two ways, and choosing one means never having the other:

PathCostWhat you get
Hatch (tap the egg in your inventory)1 egg + 300 foodA Roc Fledgling (26 HP / 7 atk) or Dragon Wyrmling (34 HP / 9 atk) — the two strongest companions in the game, and the only ones that cannot be tamed in the wild.
Offer (carry them to a Troll Hut)3 Roc Eggs / 5 Dragon EggsA lore skill that skill points can never buy: Troll Lore or Dragon Master. See Skills.
There is no undo. A hatched egg is gone; an offered egg is gone. Both paths are good — that's the point.

🏆 Monster Tokens — wear where you hunt

Kill one of the three great climate beasts and it leaves a token bearing its mark. Twelve tokens, handed to any Wandering Monk, buy that species' trophy helm:

BeastWhere it livesTrophy
❄ Ice WraithFrostreach — latitude 45°+Wraith Crown +3 def, +12 HP
🗿 Stone TitanThe Heartlands — latitude 23.5°–45°Titan Helm +5 def, +6 HP
🔥 Inferno WyrmThe Sunbelt — latitude under 23.5°Wyrm Horns +2 def, +18 HP

Trophies are soulbound — they can never be sold, listed or traded, because a trophy you bought off someone else isn't a trophy. They render on your hero, so anyone who sees you knows which part of the world you hunt in. Once you own a species' helm, that species stops dropping tokens: the chase has an end.

⚒ Special Metals — the world decides what you can forge

Those same three beasts drop shards. Three shards and 500 gold weld a special metal into a weapon or a piece of armour at any Blacksmith. A metal does something different depending on where you put it:

MetalIn a weaponIn armour
Frost Metal20% chance to freeze your target solid — it loses its attackIncoming hits are blunted by 2
Storm Metal+12% critical strike chanceReflects 3 damage back at whatever hits you
🔥 Ember MetalSets the target alight for 4 extra damageDrink the heat: restore 4 HP on every kill
Welding is permanent. A metal can never be removed, swapped, or moved to another item. One metal per piece. Choose like you mean it.
This is the one thing only a GPS game can do. Which beast roams near you is decided by your real latitude — so you can only ever farm one of the three metals from home. The other two must be bought from a stranger who lives in another climate. That is what the World Market is for: a player in Norway and a player in Brazil each have something the other cannot get at any price locally.

Shards are tradeable and listable — that's the whole idea. Eggs and trophy tokens are not.

12. Pets & Taming

There is no "summon". You tame a wild animal: fight one, get it low, and land the killing blow — there's a chance it joins you as a pet. You can only have one pet at a time; a full stat/chance table:

AnimalTame chance per killPet
🐱 Cat20%Stray Cat
🐗 Boar18%Boar Pup
🦇 Bat16%Cave Bat
🦊 Fox14%Fox Kit
🐺 Wolf12%Wolf Pup
🕷 Spider10%Spiderling
🐻 Bear6%Bear Cub
🦅 Eagle5%Eagle Chick
🥚 Two companions cannot be tamed at all. The Roc Fledgling (26 HP / 7 atk) and Dragon Wyrmling (34 HP / 9 atk) hatch from dungeon eggs and are the strongest pets in the game — see Relics & Rare Items.

Your pet trails you and fights alongside you, and it shares in your Page XP. Train it at the Pet Trainer in any city: Feed (5 food → +20 pet XP), Heal (1 potion), and Boost Attack (gold + leather → permanent +1 atk). Want a different species? Release your pet at the trainer and tame a new one.

Pet Specializations

Once your pet levels up you can pick a spec: Brawler (+3 atk), Guardian (+15 HP), or Tracker (scouts farther and earns more pet XP).

🐾 Pet scouting: every ~45 seconds your pet sniffs out the nearest point of interest — an elite, a legendary boss, an Ancient Barrow, or a resource node you don't own — and shows a scent compass on screen with a flashing dot pointing the way and the live distance. Tracker pets scout twice as far (800m vs 400m).

13. Mounts

Buy at the Stable. Mounts extend your movement range and show on your hero sprite.

MountRange bonusCostRarity
Riding Horse+300m1,500guncommon
Battle Boar+400m2,500grare
War Bear+500m5,000gepic

14. Farming

Grow your own Food and Pages instead of only hunting for them.

  1. Buy a Berry Seed (40g) from the Provisioner in any city.
  2. Plant it on the map where you're standing (+10 Pages on planting).
  3. It grows: sprout (≈30 min) → sapling, which you tend 3 times (≈20 min apart, +10 Pages each) → a ripe berry tree.
  4. Harvest for +8 Food and +15 Pages. It regrows ~60 min after each harvest, so a planted tree is a renewable food source.

You can keep up to 30 crops planted at once. Crops belong to you and persist on the map.

Inspiration Tonic (150g from the Provisioner): drink it for a timed +10% Pages buff — perfect before a long hunt or a Double-Pages weekend.

15. Water Hunting

Lakes and seas are prime hunting grounds. Craft or buy a Buoy, then place it from your inventory onto water. The area (~120m) around a buoy becomes open water:

Drop buoys along a shoreline or across a lake to build a dense hunting run. (Rafts, bought at a city, also add +400m range for crossing water.)

16. Flags & Territory

Plant a flag (costs 3 leather + 3 wood) to claim a 500m territory radius. Flags are permanently yours and persist even when you walk away.

Chain flags into lines, loops, or a wall to carve out a hunting network. Rival players can attack and seize unhardened flags, so fortify your frontier.

17. Teleporting & Travel

Getting around fast:

The My Bases panel lists all your cities, flags, and bookmarked cities with one-tap teleport, plus a Share Map button that renders a parchment map of your realm.

Teleport is server-confirmed — your hero moves only after the server approves, so it can't desync your character.

18. Cities

Found a city for 5,000g + 50 wood + 50 stone. Must be 1.5km from any other city. A city is a 600m hub with a trade post, dungeons, and ~25 services. New players get an auto-seeded ancient city (Ashenvale, Brimstead, etc.) spawned near them so there's always a hub within reach.

19. City Services (full list)

Tap a city to open its menu. Everything available:

⚔ Dungeons (1 torch each, weekly)

Sewer (lvl 1) · Cavern (lvl 5) · Grove (lvl 10) · Roc Nest (lvl 15) · Dojo (lvl 20) · Dragon Lair (lvl 25) · Tower of the Golem (lvl 30)

🏛 Services

Monk (level up) · Trade Post (market) · Tavern · Arena (PvP bot) · Blacksmith (upgrade weapon) · Stable (mounts) · Pet Trainer · Tailor (customize your look) · Provisioner (gold → materials, seeds, tonics) · Cathedral (blessings) · Mage Tower (spell scrolls) · Library (gold→pages) · Watchtower (scouting) · Industry (Farm/Mill/Quarry)

🛠 Crafting

Refinery (5 crude + 1 food → 1 refined oil) · Craft Torch (5 refined + 1 wood) · Bake Bricks (5 stone + 1 wood → 1 brick) · Craft Buoy · Craft Raft (+400m range)

🛡 Defense & Misc

Build City Walls (1000g + 100 stone + 50 wood) · Collect Sale Proceeds · Buy Torches (3 for 150g)

20. Building Interiors

Some buildings are more than a menu. Enter a Tavern, Trade Post, or Castle and you step into a walk-around pixel interior — a room you move through, where you can see other players who are inside at the same time. It's the social heart of a busy city.

21. Dungeons

🥚 Clear the Roc Nest or Dragon Lair boss and you'll likely leave with an egg — the rarest relic in the game, and a choice you only get to make once. See Relics & Rare Items.

Instanced wave-based runs. Need 1 torch + the level requirement + a weekly cooldown per dungeon. Bigger dungeons = bigger rewards.

DungeonMin LvlBossReward (pages / gold)
Sewer1Giant Spider250 / 100
Cavern5Troll500 / 250
Grove10Werewolf800 / 400
Roc Nest15Phoenix1,400 / 700
Dojo20Oiyoi Master2,000 / 1,100
Dragon Lair25Dragon3,500 / 1,800
Tower of the Golem30Stone Titan5,000 / 2,500
Under-level? The game now tells you and refunds your torch — your weekly run is not wasted.

22. Kingdoms

⚑ The Wanderers' Compact — you already belong to one

Every new adventurer is sworn into the Wanderers' Compact the moment they sign up. It is a real kingdom in the ways that matter socially — a roster of everyone new in the realm, and /g chat that reaches all of them at once — and deliberately thin in every other way: its bank is a one-way vault, it raises no stronghold, plants no outposts, and declares no wars. You can leave any time, and you leave automatically the moment you found your own kingdom or accept an invitation to a real one. It exists so nobody's first hour is spent alone.

Founding a real kingdom

Found a kingdom for 10,000g + 100 brick + 100 stone + 100 wood (level 5+, must be 5km from any other kingdom). A kingdom is a player faction with a shared bank and members.

23. Friends, Parties & Tutors

Friends

Add friends with /add name in chat, or from the Friends panel. From there you can PM, invite to a party, invite to your kingdom, and summon them to your location.

Hunting Parties

Invite up to 4 players to a party (from the Friends panel or by tapping a player). While a party member is within 200m of you, everyone earns +15% Pages. Use /p for party chat and /leave to exit. Parties dissolve when everyone disconnects.

Tutors & Referrals

At level 10+ you can volunteer as a tutor (a checkbox in the Friends panel). New players who finish the tutorial are automatically paired with a tutor — both get a mail intro so the newcomer has someone to ask for help. Share your referral code to earn gold per friend who uses it, plus milestone titles (Herald → Kingdom Herald → Legend-Bringer).

24. The Living World

Mapsworn is played on the real planet, so the nearest other player is often hundreds of kilometres away. Several systems exist purely so the world never feels abandoned — and none of them fake a human being. Everything below is either a real player's real work, or is clearly labelled as not a player.

👻 Ghosts

Translucent blue figures drift near territory that real players have claimed. Hover one and it names them — Ghost of Asmodyr — and tapping tells you what they claimed and how long ago. They are echoes of genuine claims, never a live person, and never you.

🧭 The nearest wanderer

A blue compass sits on the right edge of your screen pointing to your nearest recently-active fellow player, with the live distance. Tap it to pan the map to their territory. It only ever uses public things — their flags and cities — never anyone's live position, and coordinates are rounded before they leave the server. If somebody is close enough to simply meet, the compass steps out of the way.

⚔ Wandering Adventurers

Named NPC heroes walk the roads — Torvald the Wayfarer, Maera of the Long Road, and a good many others. Tap one for a word of advice or lore. They move on each hour. They are NPCs and say so; nothing in Mapsworn will ever pretend to be a player.

🌍 Distant works & world news

Cities, kingdom castles and notable flags from across the whole realm appear as light markers, so panning the map shows you a populated world rather than an empty one. Meanwhile the strip under your HUD carries the newest thing anyone said or did — a settlement founded, a war declared, a legendary slain. Tap it to open chat.

Want more neighbours? Everyone starts in the Wanderers' Compact, where /g reaches every new adventurer in the realm at once. It's the fastest way to find someone to actually play with.

25. Crafting & Resources

ResourceSourceUsed for
GoldKills, chests, sellingEverything
FoodBoar, stag, farmingLeveling at Monk
WoodChopping treesFlags, crafting, walls
LeatherAnimalsFlags
StoneMining rocks, golemsCities, walls, bricks
BrickBake at city (5 stone + 1 wood) or Stone TitanKingdoms, walls
Crude OilBoar, trollRefine → torches
Refined OilRefineryTorches, buoys
TorchCraft or buy (3/150g)Dungeon entry, awakening barrows
Roc FeatherManticore, eagle, Roc NestTeleporting
CrystalRare dropsSpell scrolls
PotionDrops, mage tower+15 HP
Berry SeedProvisioner (40g)Farming
BuoyCraft / ProvisionerWater hunting

26. World Events

Global, scheduled, same for everyone. The buff strip (bottom-left) shows active events and a countdown to the next. Tap a chip for details.

EventWhen (UTC)Effect
🔴 Boss Hour00/06/12/18, first 30 minLegendary spawns ×5, +50% pages
🟡 Double PagesAll Saturday & SundayAll page rewards doubled
🟠 Treasure Rush13:30–14:30 dailyGold drops doubled, +25% gear-drop chance
🟣 Plague Night21:00–03:00~60% of monsters become undead (skeleton, ghoul, werewolf, etc.)
Plague Night isn't an action — you don't wait or idle. Just hunt as normal; you'll fight undead variants instead of regular monsters.

27. Manor

Build a personal manor (200g + 50 wood + 30 stone) at your location. Tap it on the map to teleport home + full heal, free, anytime. It also has a storage chest to stash items separately from your main inventory. One manor per player — raze it to move it.

28. Trade Post & Economy

Every city has a Trade Post — the player-driven economy. Travel to a well-stocked one via a city bookmark (§16).

🌍 The World Market

Open any trade post and tap WORLD MARKET to see every listing in the realm at once, each labelled with the city it sits in. You can buy from anywhere on Earth — the goods arrive with you and the gold goes to the seller's escrow, wherever they are. Selling and bidding stay local: you must stand at the trade post to list an item or place a bid.

This is how you get the metal shards your own climate can't produce. A player who only ever sees Ice Wraiths and a player who only ever sees Inferno Wyrms each hold something the other cannot obtain at home — the World Market is where that trade happens. See Relics & Rare Items.
🤝 Safe trading: player-to-player trades use a confirmed trade window (both sides lock in the swap) — no risky "drop it on the ground and trust me" scams like the old-school GPS MMOs had.

29. Notifications & Settings

The corner pop-ups (loot, combat, tips, etc.) can be tuned to taste in Settings → Pop-Up Notifications. Toggle each category on or off:

On mobile, Loot and Combat start off to keep the screen calm during grinding; on PC everything starts on. Level-ups and invites always show, no matter your settings. Other Settings options: rename your hero (once), mute audio, replay the tutorial, show a login link for another device, upload a screenshot to the dev, log out, or delete your account.

30. Anti-Cheat Rules

31. FAQ

Is it free?

Yes, completely. No pay-to-win, no loot boxes. Optional Patreon supports the solo dev + servers (cosmetic perks only).

Do I need to download anything?

No — it runs in your browser. Add it to your home screen for an app-like experience.

Will there be a wipe?

No. Never. Bug-lost progress is restored manually.

Does it sell my location?

No. Location is used only to render the game world. Never sold, shared, or logged beyond gameplay state. Privacy policy.

Can I play with a friend?

Yes — add them as a friend, then summon them to you, form a hunting party (+15% Pages together), or invite them into your kingdom. You'll see each other walk around in real time with your real gear.

My PC and phone show different progress.

Hard-refresh both. The sync is server-authoritative; the device with the most progress wins and the other pulls it.

Where do I get help?

The Discord — #bug-reports and #suggestions. The dev ships fixes within hours.

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