Everything you need to conquer the real world — pixel by pixel.
Mapsworn overlays a pixel-art fantasy world on the real world using your GPS location. You explore by physically walking (on a phone) or by click-to-move (on PC). You hunt monsters, gather resources, farm, claim territory with flags, found cities, and build kingdoms with friends.
Mapsworn is built for walking outside with a phone, but PC players are fully supported.
| Mode | How you move | Notes |
|---|---|---|
| 📱 Phone | Real GPS — walk in the real world | Full freedom of the map. Anti-cheat watches GPS speed. |
| 🖥️ PC Settler | Pick a starting location, then click-to-move | You get a 🖥️ Settler badge. No GPS needed. Exempt from the speed check. |
If GPS is unavailable or you're on desktop, the game shows a "Phone or PC?" picker. Pick PC, drop a pin anywhere on Earth (or search an address), and you play from there with click-to-move. If your account ever gets locked by a GPS misdetection, logging back in offers a one-click "switch to PC Settler mode" that unbans you.
Tap a monster to engage. Combat is automatic — you trade hits every ~1.5s until one side dies. Hostile monsters within 30m auto-aggro you (but you get an 8-second grace period right after loading in, so you're never ambushed the instant the world paints).
web (slows), heal, lifesteal, cast (ranged), death_dmg (hits you when it dies).Death is forgiving — you keep your level, all equipment, gold, and inventory. You only lose 3% of your current Pages, then instantly respawn at full HP where you fell with a few seconds of protection.
You don't auto-level. You collect Pages from kills, then visit a Monk in any city and spend Pages + Food to level up. Each level costs more Pages and more Food.
Every level grants +1 skill point. At level 10 you choose a specialization.
Spend skill points (1 per level) on passive skills. Re-spec is not free — choose wisely.
| Skill | Max | Effect |
|---|---|---|
| Hunter's Eye | 3 | +10% gear-drop (loot roll) chance per rank |
| Scavenge | 5 | +15% gold from kills per rank |
| Triumph | 3 | Heal 5/10/15% max HP on kill |
| Focus | 3 | +1 attack per rank when below 50% HP |
| Pierce Armor | 3 | Ignore 1 enemy defense per rank |
| Provoke | 1 | Forces hostiles to attack you |
| Archery | 5 | Unlocks ranged weapons |
| Rally Cry | 3 | Restore 10% HP, 60s cooldown |
| 🔒 Troll Lore | 3 | +15% from every gather — wood, stone and fishing — per rank |
| 🔒 Dragon Master | 3 | +2 damage against elites and legendaries per rank |
At level 10 you pick one specialization. Each has 5 ranks and defines your playstyle — your hero also gets a distinct silhouette other players can see.
| Spec | Style | Per rank |
|---|---|---|
| ⚔️ Warrior | Frontline brawler | +10 HP, +1 atk |
| 🏹 Ranger | Swift hunter | +5% crit, +10% pages from kills |
| 🌿 Druid | Nature healer | +1 regen, +20% heal potency |
| 🛡️ Knight | Heavy plate | +2 def, +1 shield mastery |
| 🗡️ Thief | Greedy — gold & loot | +20% gold, +10% loot roll (gear-drop chance) |
| 🥷 Ninja | First-strike specialist | +1 first-strike — a free hit the moment you engage |
Equip a weapon, shield, armor, and helm — your equipped gear shows on your hero sprite (and on other players' view of you). Gear drops from monsters or is bought at the Trade Post. Upgrade weapons at the Blacksmith (up to +5). Rarity: common uncommon rare epic legendary
| Item | Slot | Stats | Rarity | Value |
|---|---|---|---|---|
| Iron Sword | Weapon | +3 atk | common | 30g |
| Steel Sword | Weapon | +6 atk | uncommon | 80g |
| War Axe | Weapon | +8 atk | rare | 120g |
| Onyx Sword | Weapon | +10 atk | epic | 200g |
| Baguette Sword | Weapon | +1 atk (novelty) | rare | 50g |
| Shortbow / Crossbow / Longbow | Weapon | +4 / +6 / +7 atk (ranged) | varies | 35–100g |
| Druidic Staff | Weapon | +5 atk (Druid) | uncommon | 70g |
| Dagger | Weapon | +3 atk (Thief) | common | 25g |
| Wood Shield | Shield | +2 def | common | 25g |
| Iron Shield | Shield | +5 def | uncommon | 70g |
| Leather Armor | Armor | +15 HP, +1 def | common | 40g |
| Chainmail | Armor | +30 HP, +3 def | rare | 110g |
| Conquistador Armor | Armor | +50 HP, +5 def — best armor in the game | epic | Drop only: Shadow Lord / Inferno Wyrm (legendary bosses) |
| Leather Cap | Helm | +1 def, +5 HP | common | 18g |
| Iron Helm | Helm | +3 def, +10 HP | uncommon | 60g |
| Wyrmking's Crown 👑 | Helm | Prestige relic — a ~1-in-50 legendary-boss drop | legendary | Drop only |
Monsters spawn procedurally near you. Passive ones (boar, stag, cat) won't attack first.
The world scales to you. Weak fodder always spawns (good for taming & easy Pages), but a share of nearby monsters track your level — so there's always a fair fight wherever you physically are. You can't out-travel the challenge in a GPS game, so it comes to you.
| Monster | HP | ATK | Pages | Notable drops |
|---|---|---|---|---|
| Stag / Boar | 8 / 10 | 1 / 2 | 6 / 8 | Food, leather, crude oil (boar) |
| Cat / Fox / Bat / Eagle | 7–12 | 2–6 | 6–14 | Leather, gold, feathers (eagle) — all tameable |
| Spider / Wolf | 12 / 14 | 3 | 12 / 14 | Gold, leather |
| Kobold / Skeleton | 14 / 18 | 3 / 4 | 16 / 22 | Gold, basic gear |
| Orc / Satyr / Carnivore Flower | 18–22 | 4–5 | 26–28 | Leather, potion |
| Bandit / Harpy / Manticore | 22–32 | 5–7 | 30–50 | Gold, feathers (manticore) |
| Direwolf / Gnoll / Ghoul / Naga | 24–30 | 5–6 | 30–42 | Leather, crystal (naga) |
| Mummy / Gargoyle / Banshee | 22–30 | 5–7 | 36–38 | Gold, crystal |
| Werewolf / Lich / Centurion / Minotaur | 32–44 | 7–8 | 48–60 | Steel/war gear, crystal |
| Yeti / Ogre / Mimic 🪤 | 28–50 | 6–9 | 44–70 | Stone, big gold (mimic = disguised chest!) |
| Stone Golem / Troll | 44–60 | 9 | 80 | Stone, crude oil, war gear |
💀 Ancient Barrows are rare world dungeon-entrances (~1 per km²) that spawn on the open map. Their undead stand right on the real world — clear them for loot. Light one with a torch to awaken it.
Rare wandering bosses. Boss Hour (00:00, 06:00, 12:00, 18:00 UTC, first 30 min) makes them spawn ~5× more often. There's no fixed boss location — walk around during the window. 100% equipment drop. Your pet will also sniff out nearby legendaries for you (see §11).
| Boss | HP | ATK | Pages | Drops |
|---|---|---|---|---|
| Phoenix | 180 | 12 | 480 | Gold, food, potion |
| Ice Wraith | 200 | 14 | 580 | Leather, gold (web behavior) |
| Hydra | 220 | 13 | 540 | Leather, gold |
| Dragon | 240 | 14 | 600 | Stone, gold |
| Sea Serpent | 240 | 14 | 620 | Leather, crystal |
| Shadow Lord | 260 | 15 | 700 | Big gold, crystal (lifesteal) |
| Stone Titan | 280 | 16 | 640 | Brick, stone, crystal |
| Inferno Wyrm 🔥 | 360 | 18 | 800 | Most gold, potions (biggest boss) |
Three chases sit on top of the normal loot game. Each one is deliberately slow, and each one ends in something no amount of gold can buy.
The Roc Nest and Dragon Lair dungeons guard eggs. Clear the boss and you have a good chance of walking out with one. An egg can be used exactly one of two ways, and choosing one means never having the other:
| Path | Cost | What you get |
|---|---|---|
| Hatch (tap the egg in your inventory) | 1 egg + 300 food | A Roc Fledgling (26 HP / 7 atk) or Dragon Wyrmling (34 HP / 9 atk) — the two strongest companions in the game, and the only ones that cannot be tamed in the wild. |
| Offer (carry them to a Troll Hut) | 3 Roc Eggs / 5 Dragon Eggs | A lore skill that skill points can never buy: Troll Lore or Dragon Master. See Skills. |
Kill one of the three great climate beasts and it leaves a token bearing its mark. Twelve tokens, handed to any Wandering Monk, buy that species' trophy helm:
| Beast | Where it lives | Trophy |
|---|---|---|
| ❄ Ice Wraith | Frostreach — latitude 45°+ | Wraith Crown +3 def, +12 HP |
| 🗿 Stone Titan | The Heartlands — latitude 23.5°–45° | Titan Helm +5 def, +6 HP |
| 🔥 Inferno Wyrm | The Sunbelt — latitude under 23.5° | Wyrm Horns +2 def, +18 HP |
Trophies are soulbound — they can never be sold, listed or traded, because a trophy you bought off someone else isn't a trophy. They render on your hero, so anyone who sees you knows which part of the world you hunt in. Once you own a species' helm, that species stops dropping tokens: the chase has an end.
Those same three beasts drop shards. Three shards and 500 gold weld a special metal into a weapon or a piece of armour at any Blacksmith. A metal does something different depending on where you put it:
| Metal | In a weapon | In armour |
|---|---|---|
| ❄ Frost Metal | 20% chance to freeze your target solid — it loses its attack | Incoming hits are blunted by 2 |
| ⚡ Storm Metal | +12% critical strike chance | Reflects 3 damage back at whatever hits you |
| 🔥 Ember Metal | Sets the target alight for 4 extra damage | Drink the heat: restore 4 HP on every kill |
Shards are tradeable and listable — that's the whole idea. Eggs and trophy tokens are not.
There is no "summon". You tame a wild animal: fight one, get it low, and land the killing blow — there's a chance it joins you as a pet. You can only have one pet at a time; a full stat/chance table:
| Animal | Tame chance per kill | Pet |
|---|---|---|
| 🐱 Cat | 20% | Stray Cat |
| 🐗 Boar | 18% | Boar Pup |
| 🦇 Bat | 16% | Cave Bat |
| 🦊 Fox | 14% | Fox Kit |
| 🐺 Wolf | 12% | Wolf Pup |
| 🕷 Spider | 10% | Spiderling |
| 🐻 Bear | 6% | Bear Cub |
| 🦅 Eagle | 5% | Eagle Chick |
Your pet trails you and fights alongside you, and it shares in your Page XP. Train it at the Pet Trainer in any city: Feed (5 food → +20 pet XP), Heal (1 potion), and Boost Attack (gold + leather → permanent +1 atk). Want a different species? Release your pet at the trainer and tame a new one.
Once your pet levels up you can pick a spec: Brawler (+3 atk), Guardian (+15 HP), or Tracker (scouts farther and earns more pet XP).
Buy at the Stable. Mounts extend your movement range and show on your hero sprite.
| Mount | Range bonus | Cost | Rarity |
|---|---|---|---|
| Riding Horse | +300m | 1,500g | uncommon |
| Battle Boar | +400m | 2,500g | rare |
| War Bear | +500m | 5,000g | epic |
Grow your own Food and Pages instead of only hunting for them.
You can keep up to 30 crops planted at once. Crops belong to you and persist on the map.
Lakes and seas are prime hunting grounds. Craft or buy a Buoy, then place it from your inventory onto water. The area (~120m) around a buoy becomes open water:
Drop buoys along a shoreline or across a lake to build a dense hunting run. (Rafts, bought at a city, also add +400m range for crossing water.)
Plant a flag (costs 3 leather + 3 wood) to claim a 500m territory radius. Flags are permanently yours and persist even when you walk away.
Chain flags into lines, loops, or a wall to carve out a hunting network. Rival players can attack and seize unhardened flags, so fortify your frontier.
Getting around fast:
The My Bases panel lists all your cities, flags, and bookmarked cities with one-tap teleport, plus a Share Map button that renders a parchment map of your realm.
Found a city for 5,000g + 50 wood + 50 stone. Must be 1.5km from any other city. A city is a 600m hub with a trade post, dungeons, and ~25 services. New players get an auto-seeded ancient city (Ashenvale, Brimstead, etc.) spawned near them so there's always a hub within reach.
Tap a city to open its menu. Everything available:
Some buildings are more than a menu. Enter a Tavern, Trade Post, or Castle and you step into a walk-around pixel interior — a room you move through, where you can see other players who are inside at the same time. It's the social heart of a busy city.
Instanced wave-based runs. Need 1 torch + the level requirement + a weekly cooldown per dungeon. Bigger dungeons = bigger rewards.
| Dungeon | Min Lvl | Boss | Reward (pages / gold) |
|---|---|---|---|
| Sewer | 1 | Giant Spider | 250 / 100 |
| Cavern | 5 | Troll | 500 / 250 |
| Grove | 10 | Werewolf | 800 / 400 |
| Roc Nest | 15 | Phoenix | 1,400 / 700 |
| Dojo | 20 | Oiyoi Master | 2,000 / 1,100 |
| Dragon Lair | 25 | Dragon | 3,500 / 1,800 |
| Tower of the Golem | 30 | Stone Titan | 5,000 / 2,500 |
Every new adventurer is sworn into the Wanderers' Compact the moment they sign up. It is a real kingdom in the ways that matter socially — a roster of everyone new in the realm, and /g chat that reaches all of them at once — and deliberately thin in every other way: its bank is a one-way vault, it raises no stronghold, plants no outposts, and declares no wars. You can leave any time, and you leave automatically the moment you found your own kingdom or accept an invitation to a real one. It exists so nobody's first hour is spent alone.
Found a kingdom for 10,000g + 100 brick + 100 stone + 100 wood (level 5+, must be 5km from any other kingdom). A kingdom is a player faction with a shared bank and members.
Add friends with /add name in chat, or from the Friends panel. From there you can PM, invite to a party, invite to your kingdom, and summon them to your location.
Invite up to 4 players to a party (from the Friends panel or by tapping a player). While a party member is within 200m of you, everyone earns +15% Pages. Use /p for party chat and /leave to exit. Parties dissolve when everyone disconnects.
At level 10+ you can volunteer as a tutor (a checkbox in the Friends panel). New players who finish the tutorial are automatically paired with a tutor — both get a mail intro so the newcomer has someone to ask for help. Share your referral code to earn gold per friend who uses it, plus milestone titles (Herald → Kingdom Herald → Legend-Bringer).
Mapsworn is played on the real planet, so the nearest other player is often hundreds of kilometres away. Several systems exist purely so the world never feels abandoned — and none of them fake a human being. Everything below is either a real player's real work, or is clearly labelled as not a player.
Translucent blue figures drift near territory that real players have claimed. Hover one and it names them — Ghost of Asmodyr — and tapping tells you what they claimed and how long ago. They are echoes of genuine claims, never a live person, and never you.
A blue compass sits on the right edge of your screen pointing to your nearest recently-active fellow player, with the live distance. Tap it to pan the map to their territory. It only ever uses public things — their flags and cities — never anyone's live position, and coordinates are rounded before they leave the server. If somebody is close enough to simply meet, the compass steps out of the way.
Named NPC heroes walk the roads — Torvald the Wayfarer, Maera of the Long Road, and a good many others. Tap one for a word of advice or lore. They move on each hour. They are NPCs and say so; nothing in Mapsworn will ever pretend to be a player.
Cities, kingdom castles and notable flags from across the whole realm appear as light markers, so panning the map shows you a populated world rather than an empty one. Meanwhile the strip under your HUD carries the newest thing anyone said or did — a settlement founded, a war declared, a legendary slain. Tap it to open chat.
| Resource | Source | Used for |
|---|---|---|
| Gold | Kills, chests, selling | Everything |
| Food | Boar, stag, farming | Leveling at Monk |
| Wood | Chopping trees | Flags, crafting, walls |
| Leather | Animals | Flags |
| Stone | Mining rocks, golems | Cities, walls, bricks |
| Brick | Bake at city (5 stone + 1 wood) or Stone Titan | Kingdoms, walls |
| Crude Oil | Boar, troll | Refine → torches |
| Refined Oil | Refinery | Torches, buoys |
| Torch | Craft or buy (3/150g) | Dungeon entry, awakening barrows |
| Roc Feather | Manticore, eagle, Roc Nest | Teleporting |
| Crystal | Rare drops | Spell scrolls |
| Potion | Drops, mage tower | +15 HP |
| Berry Seed | Provisioner (40g) | Farming |
| Buoy | Craft / Provisioner | Water hunting |
Global, scheduled, same for everyone. The buff strip (bottom-left) shows active events and a countdown to the next. Tap a chip for details.
| Event | When (UTC) | Effect |
|---|---|---|
| 🔴 Boss Hour | 00/06/12/18, first 30 min | Legendary spawns ×5, +50% pages |
| 🟡 Double Pages | All Saturday & Sunday | All page rewards doubled |
| 🟠 Treasure Rush | 13:30–14:30 daily | Gold drops doubled, +25% gear-drop chance |
| 🟣 Plague Night | 21:00–03:00 | ~60% of monsters become undead (skeleton, ghoul, werewolf, etc.) |
Build a personal manor (200g + 50 wood + 30 stone) at your location. Tap it on the map to teleport home + full heal, free, anytime. It also has a storage chest to stash items separately from your main inventory. One manor per player — raze it to move it.
Every city has a Trade Post — the player-driven economy. Travel to a well-stocked one via a city bookmark (§16).
Open any trade post and tap WORLD MARKET to see every listing in the realm at once, each labelled with the city it sits in. You can buy from anywhere on Earth — the goods arrive with you and the gold goes to the seller's escrow, wherever they are. Selling and bidding stay local: you must stand at the trade post to list an item or place a bid.
The corner pop-ups (loot, combat, tips, etc.) can be tuned to taste in Settings → Pop-Up Notifications. Toggle each category on or off:
On mobile, Loot and Combat start off to keep the screen calm during grinding; on PC everything starts on. Level-ups and invites always show, no matter your settings. Other Settings options: rename your hero (once), mute audio, replay the tutorial, show a login link for another device, upload a screenshot to the dev, log out, or delete your account.
Yes, completely. No pay-to-win, no loot boxes. Optional Patreon supports the solo dev + servers (cosmetic perks only).
No — it runs in your browser. Add it to your home screen for an app-like experience.
No. Never. Bug-lost progress is restored manually.
No. Location is used only to render the game world. Never sold, shared, or logged beyond gameplay state. Privacy policy.
Yes — add them as a friend, then summon them to you, form a hunting party (+15% Pages together), or invite them into your kingdom. You'll see each other walk around in real time with your real gear.
Hard-refresh both. The sync is server-authoritative; the device with the most progress wins and the other pulls it.
The Discord — #bug-reports and #suggestions. The dev ships fixes within hours.